Review fallout 4 vault tec dlc
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- #Review fallout 4 vault tec dlc mod#
- #Review fallout 4 vault tec dlc full#
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So many times I wanted to offer alternative methods that I felt previous iterations in the franchise would’ve allowed me.
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It’s the same problem of being restricted to four dialogue options, and things can only be one way or the other (except sarcasm, which always makes you sound like the biggest prick). It’s not a bad story, but it suffers (much like vanilla Fallout 4) from being fairly cut-and-dry, and not offering much in the way of creative thinking. The quest to bring her home will tangle the player in the politics of the people of Far Harbor, a radical sect of The Children of Atom, and a synth refugee camp caught in the middle. This leads to player to discover Far Harbor, a small island off of (I think) Maine, which is shrouded in radioactive fog. The hook starts with taking on a missing persons case through Valentine’s Detective Agency to track down a runaway girl who thinks she’s a synth.
#Review fallout 4 vault tec dlc full#
While it’s not completely devoid of good ideas, they’re so poorly executed that the DLC never sees it’s full potential. I didn’t want to go into it with a bad attitude and truly wanted to let it surprise me however, even as a fairly large-sized expansion, Far Harbor bears so many of the same problems of Fallout 4 base game that more often than not, I was having a bad time. If you didn’t like the game’s building, this DLC won’t change that if you’re the kind of player who can drop hours into generating your own little communities, Vault-Tec Workshop is the one you’ve been waiting for.To be honest, I struggled with this review, mostly because of my newly realized opinions about Fallout 4. For any player who’s lamented the fact that Fallout 4’s Sole Survivor only has the option to be a good person, this DLC might help change your mind.Īs the penultimate chapter in Bethesda’s extensive run of DLC surrounding their mega hit, Vault-Tec Workshop gifts players the one thing they’ve been missing from the outset: a big clean playground with more room than you can fill in one play through. The building execution is exactly the same as the game’s settlements with a little more sadism baked in. Starting CleanĪt the end of about two to three hours of gameplay, you’ll be all alone (plus one dummy) to build up the Vault of your dreams. From there, the build aspect is roughly identical to the official DLC save for a few more mod-related hiccups.
#Review fallout 4 vault tec dlc mod#
Essentially, the “Build Your Own Vault” mod activates a pocket universe in your settlement that you can access via elevator. Unlike Vault-Tec Workshop, the mod allows players to conduct their vault-building business in more than one location (nine sites and growing). The mod opens up a lot of the same bits and pieces you’ll find in Bethesda’s official DLC.
#Review fallout 4 vault tec dlc download#
You won’t get to conduct experiments on your residents if you opt to download the “Build Your Own Vault” mod on either the Xbox One or PC, but it does provide much of the rest. Now, if you don’t have five bucks or you’re not interested in preying on helpless fools, then you might want to skip the new DLC. There are also some handy organizational tools bundled in the DLC that’ll make you wonder how you managed until now. The best part is that these new additions can be transplanted into your current settlements in case you were getting bored of pitting your residents against one another in cage matches. These few missions play out a bit like a tutorial, so once they’re finished you’ll be able to put your wicked imagination to creative use and start whipping up new experiments to unleash on your residents. While you can get into Vault 88 right away - and you can access some pretty sweet goodies right off the bat without even a Science check - unlocking the more dastardly hobbies that define Bethesda’s evil vault company take a few fetch quests in order to get them set up. I won’t spoil the journey for you, but suffice it to say that in spite of its brevity it’s still worth paying attention to. There’s a short period of question and answer before you happen upon the perfect idiot. Once you’ve completed clearing out the Vault’s tunnels (which are expansive), you can set about interviewing potential guinea pigs.